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Create a Fun Pirate Trading Game in PlayMaker & Unity
Create a Fun Pirate Trading Game in Unity
Introduction: Create a Fun Pirate Trading Game in Playmaker & Unity (1:59)
Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project (4:27)
Use the Unity Editor to Layout a Strating Interface for our Game (11:58)
Creating our First playMaker Finite State Machine (FSM) (12:40)
Learn how to Send an Event to a playMaker Finite State Machine (FSM) (10:55)
Create the Ability to Travel Between Cities (14:20)
Use Prefabs to Create Reusable Game Objects (19:04)
Create an FSM for the Products in our Game (12:35)
Use a Nested Loop to Create City Product Game Objects (18:09)
Finalizing the Design of our City Product Game Objects (12:53)
Update the Product Pricing Panel when we Change Cities (17:50)
Update the Product Pricing Panel when we Change Cities - Continued (19:05)
Begin Setting Up the State Machine for Buying Products (15:58)
Buy Products and Update the Ship Hold (19:05)
Continue Implementing the Process to Buy Items (10:52)
Validating Our Purchase to Make Sure we have Enough Room in the Ship Hold (18:36)
Finalizing the Validation of Ship Hold Space Available (11:51)
Make Sure we Have the Money to Buy the Products (10:48)
Making Sure we Have the Money to Buy the Products - Part 2 (11:53)
Add the Ability to Sell Products and Update the Ship Hold (19:49)
Add the Ability to Sell Products and Update the Ship Hold (Part 2) (13:25)
Getting the Money from Selling Products (15:22)
Making a Display Message State Machine (10:26)
Creating the Pirate Battles (19:59)
Improving the Interface and Implementing Ship Damage (7:02)
Adding the ability to Upgrade Your Shiphold (16:03)
Creating a Fun Pirate Trading Game in playMaker & Unity - Creating the Project
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