Build an Idle Business Tycoon Game with Unity3D & PlayMaker
Learn the power of PlayMaker and Visual Programming to create entire feature-filled games in Unity3d.
Your Instructor
Greg Moss started working with personal computers at 12 years old. At age 15, he wrote his first paid business application, a loan management application for First American Acceptance Corporation. A few months later Greg developed a statistical application to process surveys for John A Logan College. Now more than 30 years later, Greg has produced hundreds of commercial applications and training courses, and has been involved in numerous enterprise application projects.
In addition to completing degrees in Business Administration and Information Systems Design, Greg is a Certified Information Systems Auditor, a Six Sigma Black Belt, and holds an Information Assurance Certification from Carnegie Mellon University. In addition to his successful consulting practice, Greg has worked in positions as a Chief Information Officer (CIO), Chief Executive Officer (CEO), and excels in delivering technology-enabled growth to companies. He is an experienced digital marketer and focuses on real-world results and solutions.
Greg is the founder of First Class Ventures, LLC and OdooClass.com. Over the past 8 years Greg has produced over 200 video courses covering business application development and game design.
Greg is the author of Working with Odoo, Working with Odoo 10, Working with Odoo 11, Working with Odoo 12, and Learn Odoo.
Course Curriculum
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StartIntroduction (2:52)
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StartSetting up your Unity Project and Installing PlayMaker (4:17)
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StartCreating a Very Simple User Interface to Buy Stores (6:05)
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StartSetting up your first Finite State Machine in PlayMaker (7:00)
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StartBuying Stores and Constructing Variables (13:27)
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StartTracking Our Money and Spending It (6:26)
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StartChecking to Ensure There is Enough Money (5:57)
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StartLet's Make Some Money! (6:39)
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StartAdding a New State to Update the User Interface (9:24)
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StartCalculating Profit Across Multiple Stores (6:54)
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StartSetting up the Timer (9:24)
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StartMaking the Timer Run Asynchronously (12:08)
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StartTying the Money to the Timer (8:10)
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StartUsing a Prefab to Spawn Multiple Types of Stores (5:20)
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StartReferring to Objects Outside the Prefab's Scope (9:59)
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StartConfiguring the Diagram to use Global Transitions (14:49)
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StartUnlocking a Manager (10:06)
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StartConnecting the Timer and Manager (9:48)
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StartCHALLENGE: Subtracting the Cost of a Manager (10:24)
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StartAllowing One-Time Purchase of Manager (5:01)
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StartImproving the Look and Layout of the Game (11:19)
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StartAdding Store Icons and Formatting the Money (8:03)
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StartDisplay a Message when you don't have Enough Money (11:31)
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StartImproving our Game Architecture with a Game Manager (19:47)
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StartCreating a Custom Action to Integrate with playMaker and our Idle Game (15:02)
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StartRetrieving Variables from playMaker State Machines (18:41)
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StartFixing the Progress Bar and Adding a Background to Our Game (5:32)