Godot Idle Tycoon
Prototype a Fun Idle Business Tycoon game like ADventure Captialist - GDScript Videos with GDScript & C# SOURCE CODE
### UPDATE 11/27/2021: NEW C# VERSION WITH SOURCE CODE!
I'm excited to announce a complete new version of Godot Idle Business Tycoon coming within just a few days that uses C# instead of GDScript along with all new lectures walking through all of the code and steps!
Now make the game in C#, GDScript or BOTH!
The C# source is located in the first lecture. New videos walking through the code coming soon.
### UPDATE 06/12/2019: I have added three more lectures to the course. These lectures demonstrate how to load our game data out of a CSV file and create our stores dynamically through code (GDScript).
### UPDATE 01/02/2019: I have added four more lecture to the course. These are critical lectures for game design and game architecture. You will learn how to make custom signals that decouple your classes and make the game more extendable and easier to manage as it grows in complexity.
### UPDATE 12/27/2018: I have added two more lectures that make the prototype more complete by adding the ability to have multiple store types.
The Fast & Fun way to Learn Godot!
This course is designed to be fun, fast, and get up and running with Godot right away. You will make a prototype of an Idle Business Tycoon Game much like ADVenture Capitalist. If you are new to Godot you will be amazed how fast you will get your game up and running.
We begin by teaching you how to set your scene, create nodes, manage variables and connect up signals. Create timers, a progress bar, and popup dialog boxes to send warnings to the players.
Even if you are brand new to programming or new to Godot you can follow along because we start at the very beginning and walk you through each stage of building the game step-by-step.
Learn Important Game Design and Game Architecture
By the end of the course you will be comfortable building games in Godot and be ready to start tackling your own game ideas!
Your Instructor
Greg Moss started working with personal computers at 12 years old. At age 15, he wrote his first paid business application, a loan management application for First American Acceptance Corporation. A few months later Greg developed a statistical application to process surveys for John A Logan College. Now more than 30 years later, Greg has produced hundreds of commercial applications and training courses, and has been involved in numerous enterprise application projects.
In addition to completing degrees in Business Administration and Information Systems Design, Greg is a Certified Information Systems Auditor, a Six Sigma Black Belt, and holds an Information Assurance Certification from Carnegie Mellon University. In addition to his successful consulting practice, Greg has worked in positions as a Chief Information Officer (CIO), Chief Executive Officer (CEO), and excels in delivering technology-enabled growth to companies. He is an experienced digital marketer and focuses on real-world results and solutions.
Greg is the founder of First Class Ventures, LLC and OdooClass.com. Over the past 8 years Greg has produced over 200 video courses covering business application development and game design.
Greg is the author of Working with Odoo, Working with Odoo 10, Working with Odoo 11, Working with Odoo 12, and Learn Odoo.
Course Curriculum
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PreviewCreating the Project and Setting up the Scene (4:28)
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PreviewLearn to Set Variables and Update Labels Using GDScript (11:41)
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StartCreate a Button and Connect a Signal to Call a Method in the Panel Node (8:30)
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StartCreate a Buy Button and Variable for Buying and Maintaining Store Count (8:26)
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StartUse Conditional Statements to Prevent Buying a Store Without Funds (5:07)
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StartImprove the Store Interface and Add a Picture and Progress Bar (8:39)
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StartCreate A Popup Dialog Box to Warn the Player About Lack of Funds (8:12)
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StartCreate Timer Nodes for Our Store Timer and Progress Bar (12:31)
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StartExpanding our Business Idle Game with Multiple Store Types (7:27)
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StartRefactor our Store and Main Scenes to handle Multiple Stores (9:52)
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StartImplement a Manager Function to Automate our Idle Stores (15:17)
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StartQUICK LECTURE - Improve our Game Design Using Custom Signals (5:15)
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StartLONG LECTURE - Improve our Game Design Using Custom SIgnals (15:06)
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StartUsing Signals to Communicate Between Objects Using Callbacks (14:56)
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StartUse Signals to Re-factor the Unlock Manager Process
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StartSetting up a Modular Popup Dialog Box (10:10)