Build a Tycoon Businesss Sim in Unity & C# Idle Tycoon Business Sim - Master Class
Learn Unity 3D and Important C# Design Patterns by building a fun Idle Business Game Similar to ADVenture Capitalist!
C# Business Idle V2 Tycoon Master Class - UPDATED NOV 2021
NEW UPDATE NOV 23, 2021 BLACK FRIDAY RELEASE of Unity Idle Business Tycoon 2.0! --- Recent Update!!!
I just completed an entire re-write of the entire idle data generator using Scriptable Objects! The entire system as been re-factored to use scriptable objects. I've uploaded a BETA build of the code already and will be preparing a detailed lecture on the re-design.
You can go ahead and download the code for yourself from this lecture under resources.
In this course you will
learn how to create an Idle Business Tycoon Game from the ground up that is similar to games such as ADventure Captialist, Web Tycoon, and Cookie Clicker. But more importantly, this course is designed to teach critical game development concepts and design patterns popularized by the Gang of Four.
You can play AdVenture Capitalist on Kongregate to get an idea of the core game play you will learn to create in this course.
- More than 12 Hours of HD 1080P Instruction!
- Learn Important Unity uGUI UI Concepts
- Final Build Available in Unity 2019, 2020, & 2021
- Great for Beginning to Intermediate Level Game Programmers (Now includes advanced bonus content)
- Produced by Odoo Class Videos - Experts in Enterprise Development Tutorials
- Starts off with simple C# that even a beginner can understand... end up with a full feature idle game!
- NEW SUPER BONUS - Generate Idle Game Data with custom Unity3d Inspector!!
- Includes Live Weekly Lectures
- Early access to new game design courses
- Access to personal one-on-one Game Development Success Coaching
Do you enjoy playing Tycoon and other Simulation or Idle games? Do you know a little bit about C# and Unity3D but would like to take your Development Skills to the next level? If so, this course is exactly what you are looking for. Ambitious beginners will enjoy this course.
Course Overview
This course focuses on core Game Design and Programming Principals. We use the tools in Unity 3D to create the Interface and Artwork is all from Creative Commons. Our game design only roughly borrows from many of the idle Business Tycoon type games such as AdVenture Capitalist, Cookie Clicker, and Web Tycoon. By the end of the course you will be able to customize the game as you please and we look forward to you sharing your tycoon creations with us.
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This course starts at the beginning but ramps up quickly to teach you important Game Design Patterns that you must know to write professional games:
Getting Started in Game Development with Unity
- Learn how to create a Unity3D Project
- The entire project is created step-by-step. Start at the very beginning!
- Perfect for those that are new to Unity and Programming in General
- Start right away using Unity 3D's newest UI tools to create a working tycoon store
- Write your first C# script and learn the basics of variables, IF statements, creating a Timer, and other simple programming concepts
- Create an Animated Progress Bar to Show your Store in Operation
- Video exercises along the way help reinforce what you are learning
Improving Your Business Tycoon Game Features and Your Development Skills
- Upgrade the Game Design to Handle Multiple Stores
- Create a Game Manager to Better Track Money in the Game
- Learn to Implement Math Functions to Calculate Your Next Store Cost
- Add an Icon for your Store and Learn to Create Dynamic Buttons
- Learn Important Beginner C# Structures and Basic Unity 3D Game Development
Taking Your Game Development Skills To the Next Level
- Designed to take you through important design patterns to improve your development skills
- Improve Your Game Manager with the Singleton Pattern
- Use Delegates and Events to implement the Observer Design Pattern
- Refactor your Tycoon Game into a UI Manager
- Use Unity Prefabs to dynamically create your stores at run time
- Learn to Load Game Data from XML! Critical to allowing gamers to create mods
- Learn to build a State Machine within the UI Manager to handle the various interface states within your growing Tycoon Game
- Create a Managers Panel to extend the basic game design and provide a template for you to continue adding features to your business tycoon game
- Perfect for those who wish to see how to implement real game designs so you can apply them to more advanced systems and future Tycoon games
****** ANNOUNCEMENT MASSIVE NEW COURSE UPDATE *******
I'm happy to announce that we have completed a major upgrade for the Tycoon Business Sim course! Take your game development skills to the next level. Download the full source code for the entire project!
This upgrade will include many new features that are found in commercial idle clicker games including:
- New video Lectures covering both functional and technical aspects of the game
- Learn how to save and load game progress
- Calculate idle profits (make money when the game isn't even running!)
- Create a screen to display profits while you were gone
- Learn how to create Scrollviews
- Improved Screen Design and Layout Tips
- Create games with unlimited stores! (memory & cpu limitations apply)
- Use the new multiplier button for buying multiple stores at a time
- Calculate earnings per-second for your operations
- Big number descriptions for up to 300 exponents!
- Handle "Angel" investors or "Transcendence" also known as NewGame+
- New lectures on how to setup and implement your Idle Tycoon Business Simulation
SUPER BONUS - Generate Idle Game Data with custom Unity3d Inspector!!
- Generate Idle Game Data to create procedural generated stores, managers, and upgrades
- Load and Save Game Template settings to easily generate new game designs
- No need to hand key store data and upgrades... Adjust parameters to generate the idle game data
- Data stored in human readable XML to be easily modified and tweeked as desired
New Learning Opportunities!
- Upgraded course video content that reviews the technical upgrades of the project
- Static methods and properties
- Using constants
- Loading game data from XML
- Use PlayerPrefs to save game state
- Loading configuration and store names, managers, and upgrades from CSV
- Build a custom inspector
- Better division and integration between game models and UI
- Improved performance and smoother gameplay with threading and coroutines
- Using Setters & Getters to protect your class properties
- Using LINQ with ArrayLists
- Tons of comments throughout all the code
- New Lectures that cover all the new content
-- UPDATED June 25, 2017 : TEN NEW BONUS LECTURES!!!!
Nearly two hours of additional lectures that will show you how to add upgrades to your stores!
Copyright 2015-2018 First Class Ventures, LLC. This item is not authorized for posting on Steam, or any other game or game asset site without permission.
Your Instructor
Greg Moss started working with personal computers at 12 years old. At age 15, he wrote his first paid business application, a loan management application for First American Acceptance Corporation. A few months later Greg developed a statistical application to process surveys for John A Logan College. Now more than 30 years later, Greg has produced hundreds of commercial applications and training courses, and has been involved in numerous enterprise application projects.
In addition to completing degrees in Business Administration and Information Systems Design, Greg is a Certified Information Systems Auditor, a Six Sigma Black Belt, and holds an Information Assurance Certification from Carnegie Mellon University. In addition to his successful consulting practice, Greg has worked in positions as a Chief Information Officer (CIO), Chief Executive Officer (CEO), and excels in delivering technology-enabled growth to companies. He is an experienced digital marketer and focuses on real-world results and solutions.
Greg is the founder of First Class Ventures, LLC and OdooClass.com. Over the past 8 years Greg has produced over 200 video courses covering business application development and game design.
Greg is the author of Working with Odoo, Working with Odoo 10, Working with Odoo 11, Working with Odoo 12, and Learn Odoo.
Course Curriculum
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StartDownload Idle Tycoon Unity Project Source Code and Game Design Document
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StartIntroduction to the Business Tycoon Course and Example Gameplay (1:58)
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StartCreating Your Unity3D Project (4:15)
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StartCreate Your FIrst Tycoon Store (10:08)
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StartCreate Your First C# Script (12:40)
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StartUpdate Your User Interface with Script Output (6:52)
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StartTracking Money With Your First IF Statement in C# (7:39)
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StartEXERCISE: Show us the Money! Update the UI (7:13)
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StartTime To Make Money! Create a Basic Timer to Track the Time of your Store Income (16:32)
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StartWatching Your Money! Setup a Progress Bar in Unity 5.0 UI (8:09)
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StartGetting Down To Business! Create a Simple Game Manager (19:00)
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StartKeeping Your Business Private - Understanding Private and Public Variables (9:44)
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StartNow You're a Tycoon! Setting Up Multiple Stores (11:07)
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StartEXERCISE: Expanding Your Empire! Create and Configure Multiple Stores (8:38)
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StartAutomating the Store Timer (6:35)
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StartImproving the Cost Calculation of Stores (9:41)
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StartDisplaying Store Cost on the Store Buy Button (9:35)
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StartImproving the Buy Button on the Store to Change Color and Other Features (10:45)
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StartImproving Your Image - Adding a Picture to Your Stores (7:42)
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StartIntroduction to Unity Prefabs (14:53)
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StartHiding Stores The Player Cannot Afford (17:50)
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StartImprove Gameplay with Small Code Changes (8:48)