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Learn Godot Making a Fun Pirate Trading Game
Lecture
Fast Start: Create Project Scene and your First Godot Script (14:31)
Use a List for Cities and use Buttons and Signals to Leave Port and Set Sail (11:19)
Examine Using Dictionaries to Represent our Products (6:30)
Refactor our Game to use Objects to Represent Cities (8:19)
Create Product Objects and Extend the Game Design (11:09)
Create CityProduct Data Structures to Manage Product Pricing by City (11:32)
Create a ProductPanel Object to Visually Represent the Products in the City (17:04)
Review of the Current Game Architecture and Prototype (5:52)
Refactoring Our Product and City Data to Use Dictionaries (13:56)
Use Custom Signals to Create a Better Game Architecture (18:52)
Use Static Methods to Further Improve our Game Architecture (10:09)
Perform a Top Down Re-factor of the Game Code Using What We Have Learned So Far (8:36)
Begin Implementing the Buying Process into the Game (11:09)
Finish Implementing our Buy Products Method (10:12)
Implementing the Sell Mechanism for our Game (5:01)
Creating a Simple Pirate Battle for our Game (9:42)
Adding Player Ship Health and Checking for the Player Ship to Sink (13:30)
Improve the Game Appearance, Import Custom Fonts & Create a Game Over Screen (19:49)
Implementing the Sell Mechanism for our Game
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