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Build a Tycoon Businesss Sim in Unity & C# Idle Tycoon Business Sim - Master Class
Start Building a Tycoon Game
Download Idle Tycoon Unity Project Source Code and Game Design Document
Introduction to the Business Tycoon Course and Example Gameplay (1:58)
Creating Your Unity3D Project (4:15)
Create Your FIrst Tycoon Store (10:08)
Create Your First C# Script (12:40)
Update Your User Interface with Script Output (6:52)
Tracking Money With Your First IF Statement in C# (7:39)
EXERCISE: Show us the Money! Update the UI (7:13)
Time To Make Money! Create a Basic Timer to Track the Time of your Store Income (16:32)
Expand Your Tycoon Game With Multiple Stores
Watching Your Money! Setup a Progress Bar in Unity 5.0 UI (8:09)
Getting Down To Business! Create a Simple Game Manager (19:00)
Keeping Your Business Private - Understanding Private and Public Variables (9:44)
Now You're a Tycoon! Setting Up Multiple Stores (11:07)
EXERCISE: Expanding Your Empire! Create and Configure Multiple Stores (8:38)
Adding Features to Your Tycoon Game
Automating the Store Timer (6:35)
Improving the Cost Calculation of Stores (9:41)
Displaying Store Cost on the Store Buy Button (9:35)
Improving the Buy Button on the Store to Change Color and Other Features (10:45)
Improving Your Image - Adding a Picture to Your Stores (7:42)
Introduction to Unity Prefabs (14:53)
Hiding Stores The Player Cannot Afford (17:50)
Improve Gameplay with Small Code Changes (8:48)
Getting Down to Serious Business- Take Your Development Skills to the Next Level
Improving The Game Manager Using the Singleton Pattern (9:58)
Creating a UI Manager to Improve Game Design - Better Object Composition (14:09)
Improve Your Game Design using Delegates and Events or the Observer Pattern (17:23)
Getting Stores Their Very own Store UI Manager (11:31)
Finishing Up Business on the Store UI Manager Refactoring (17:47)
Getting More Efficient By Moving Code out of Unity Update Methods (33:36)
EXERCISE: Make Your Business Private Only! (17:14)
Make Your Stores Easier to Manage by using XML for Maintaining Store Data
Introduction to Loading Your Store Configuration Data from XML (6:08)
Loading Game Data in from XML - It's really not all that hard! (16:28)
NEW!!! Setting up a Grid Layout to Hold your Store Prefabs (6:53)
Building Your Store Prefabs Automatically - Data Driven UI Design (18:57)
Setting The Store Name from XML (8:10)
Loading the Store Image from XML (7:46)
Loading Additional Store Data (8:01)
Creating an Event to Notify the Game Manager (11:29)
Loading the Games Starting Balance From XML (13:05)
EXERCISE: Give Your Company a Name (16:00)
EXERCISE: Refactor the Load XML Code (18:20)
Add a UI to Unlock Store Upgrades - Managers to Automate Clicks for the Stores
Create the Layout for Unlocking the Store Manager Upgrades (10:13)
Programatically Create the Unlock Manager Prefabs (19:57)
Setting Up Our Simple State Machine (14:38)
Creating Our Method To Unlock the Store Managers (20:22)
Learn How to Programatically Add a Listener To Your Button (17:49)
Finishing Up the Store Manager UI (12:41)
Overview and setup up for adding upgrades to our store (4:29)
Setting Up The Interface For Your Store Upgrades (9:51)
Creating The Prefabs For The Upgrades 43 (6:43)
Modifying The Load Game Data Script To Support Our Upgrade Prefab (17:27)
Unlock The Upgrade and Upgrade the Store Multiplier (11:27)
Finalize (and Abandon) Our Single Upgrade Per Store Design (13:15)
Modify the Design To Handle Multiple Upgrades Per Store (12:14)
Creating a StoreUpgrade Class to Improve our Game Design (7:50)
Adding a Listener To the Upgrade Button (12:17)
Finalizing the Multiple Store Upgrades (14:55)
JULY 2017 UPDATE - Massive New Game Upgrade - Unity Business Tycoon 2.0
Overview of the new Unity Business Tycoon 2.0 Upgrade (13:41)
Looking at the New Game Manager - Namespaces, Constants, Setters & Getters (18:56)
New Game Manager Methods and Understanding the basics of Coroutines (10:25)
Resetting our game and understanding static methods and properties (18:54)
Loading and Managing BIG NUMBER Descriptions (19:59)
Introduction to the Idle Game Data Generator - Loading From CSV FIles (18:08)
Generating Idle Game Data into XML (14:31)
Creating a Custom Inspector and Refactoring to eliminate using prefabs (17:53)
Using a Custom Inspector to Generate Idle Game Data (13:37)
Creating a StoreUpgrade Class to Improve our Game Design
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