Build a Life Simulator Game using Visual Scripting in Unity
Learn to build a FUN Life Simulator Game with Visual Scripting (formally Bolt) with Unity. No Coding Required.
Your Instructor
Greg Moss started working with personal computers at 12 years old. At age 15, he wrote his first paid business application, a loan management application for First American Acceptance Corporation. A few months later Greg developed a statistical application to process surveys for John A Logan College. Now more than 30 years later, Greg has produced hundreds of commercial applications and training courses, and has been involved in numerous enterprise application projects.
In addition to completing degrees in Business Administration and Information Systems Design, Greg is a Certified Information Systems Auditor, a Six Sigma Black Belt, and holds an Information Assurance Certification from Carnegie Mellon University. In addition to his successful consulting practice, Greg has worked in positions as a Chief Information Officer (CIO), Chief Executive Officer (CEO), and excels in delivering technology-enabled growth to companies. He is an experienced digital marketer and focuses on real-world results and solutions.
Greg is the founder of First Class Ventures, LLC and OdooClass.com. Over the past 8 years Greg has produced over 200 video courses covering business application development and game design.
Greg is the author of Working with Odoo, Working with Odoo 10, Working with Odoo 11, Working with Odoo 12, and Learn Odoo.
Course Curriculum
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StartIntroduction (3:38)
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StartSetting the Basic Interface for the Game and Create our First Flow Machine (14:53)
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StartLearn How to use Super Units, Handle Button Click Events, and Add to Variables (11:11)
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StartDesign Reusable Game Actions to Improve our Game Architecture (10:54)
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StartLearn to Send Custom Events to Other Game Objects (5:51)
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StartWorking with Prefabs and Discussing Future Game Features (6:38)
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StartLearn to Use Lists and For Each Loops to Manage Action Requirements (12:41)
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StartCompleting the Flow Machine to Process Action Requirements (18:59)
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StartAdding a Simple Message Box Handler to Our Game Manager (13:47)
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StartCheck Health and Hunger and Display Death Message if less than or equal to Zero (11:18)