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Build a Life Simulator Game using Visual Scripting in Unity
First Section
Introduction (3:38)
Setting the Basic Interface for the Game and Create our First Flow Machine (14:53)
Learn How to use Super Units, Handle Button Click Events, and Add to Variables (11:11)
Design Reusable Game Actions to Improve our Game Architecture (10:54)
Learn to Send Custom Events to Other Game Objects (5:51)
Working with Prefabs and Discussing Future Game Features (6:38)
Learn to Use Lists and For Each Loops to Manage Action Requirements (12:41)
Completing the Flow Machine to Process Action Requirements (18:59)
Adding a Simple Message Box Handler to Our Game Manager (13:47)
Check Health and Hunger and Display Death Message if less than or equal to Zero (11:18)
Learn to Send Custom Events to Other Game Objects
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