Create a Fun Life Simulator Game using playMaker and Unity
Learn the power of PlayMaker and Visual Programming to create a popular Life Simulator game.
Your Instructor
Greg Moss started working with personal computers at 12 years old. At age 15, he wrote his first paid business application, a loan management application for First American Acceptance Corporation. A few months later Greg developed a statistical application to process surveys for John A Logan College. Now more than 30 years later, Greg has produced hundreds of commercial applications and training courses, and has been involved in numerous enterprise application projects.
In addition to completing degrees in Business Administration and Information Systems Design, Greg is a Certified Information Systems Auditor, a Six Sigma Black Belt, and holds an Information Assurance Certification from Carnegie Mellon University. In addition to his successful consulting practice, Greg has worked in positions as a Chief Information Officer (CIO), Chief Executive Officer (CEO), and excels in delivering technology-enabled growth to companies. He is an experienced digital marketer and focuses on real-world results and solutions.
Greg is the founder of First Class Ventures, LLC and OdooClass.com. Over the past 8 years Greg has produced over 200 video courses covering business application development and game design.
Greg is the author of Working with Odoo, Working with Odoo 10, Working with Odoo 11, Working with Odoo 12, and Learn Odoo.
Course Curriculum
-
StartIntroduction (2:09)
-
StartCreating the Unity Project and Installing Playmaker (3:11)
-
StartCreate a Basic User Interface for our Game in the Unity Editor (12:30)
-
StartSetting up your First playMaker State Machine - Define playMaker Variables (19:30)
-
StartSending Events to State Machines and Modifying Variables (10:16)
-
StartImprove our Design by Creating State Machines (15:52)
-
StartCreate Prefabs to Make our game Items More Reusable (13:14)
-
StartUse the Int Compare Action to Enforce Maximums for Health and Food (15:27)
-
StartCheck for Zero Health and Send a Death Event to the Game Manager FSM (11:03)
-
StartDisplay the Death Panel and Add the Ability to Restart the Game (15:56)
-
StartAdding Graphical Sliders for Health & Food (12:41)
-
StartCreate an Array in playMaker to store Item Requirements (19:35)
-
Start13. Checking the Requirements Array for Purchased Items (17:46)
-
Start14. Display the Requirements for the Item to the Player (18:51)
-
Start15. Improve how the Item Requirements are Displayed (15:02)
-
Start16. Using playMaker FSM Templates to Simplify the Item State Machine (8:04)
-
Start17. Improve the Design and Layout of our Items (15:34)
-
Start18. Checking to Make Sure we Have Enough Money to Purchase (11:02)
-
Start19. Manage Items that can Only be Purchased One Time (15:41)
-
Start20. Handling Rental Items (18:26)
-
Start21. Finishing Up Rental Items and Minor Bug Fixes (7:17)