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Create a Fun Life Simulator Game using playMaker and Unity
Build a Life Simulator Game in Playmaker & Unity
Introduction (2:09)
Creating the Unity Project and Installing Playmaker (3:11)
Create a Basic User Interface for our Game in the Unity Editor (12:30)
Setting up your First playMaker State Machine - Define playMaker Variables (19:30)
Sending Events to State Machines and Modifying Variables (10:16)
Improve our Design by Creating State Machines (15:52)
Create Prefabs to Make our game Items More Reusable (13:14)
Use the Int Compare Action to Enforce Maximums for Health and Food (15:27)
Check for Zero Health and Send a Death Event to the Game Manager FSM (11:03)
Display the Death Panel and Add the Ability to Restart the Game (15:56)
Adding Graphical Sliders for Health & Food (12:41)
Create an Array in playMaker to store Item Requirements (19:35)
13. Checking the Requirements Array for Purchased Items (17:46)
14. Display the Requirements for the Item to the Player (18:51)
15. Improve how the Item Requirements are Displayed (15:02)
16. Using playMaker FSM Templates to Simplify the Item State Machine (8:04)
17. Improve the Design and Layout of our Items (15:34)
18. Checking to Make Sure we Have Enough Money to Purchase (11:02)
19. Manage Items that can Only be Purchased One Time (15:41)
20. Handling Rental Items (18:26)
21. Finishing Up Rental Items and Minor Bug Fixes (7:17)
16. Using playMaker FSM Templates to Simplify the Item State Machine
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