Create an Idle Tycoon Game using Visual Scripting in Unity
Use the Powerful Visual Scripting Tool in Unity (formally Bolt) to Build a Fun Idle Tycoon Game. No Coding Required!
Your Instructor
Greg Moss started working with personal computers at 12 years old. At age 15, he wrote his first paid business application, a loan management application for First American Acceptance Corporation. A few months later Greg developed a statistical application to process surveys for John A Logan College. Now more than 30 years later, Greg has produced hundreds of commercial applications and training courses, and has been involved in numerous enterprise application projects.
In addition to completing degrees in Business Administration and Information Systems Design, Greg is a Certified Information Systems Auditor, a Six Sigma Black Belt, and holds an Information Assurance Certification from Carnegie Mellon University. In addition to his successful consulting practice, Greg has worked in positions as a Chief Information Officer (CIO), Chief Executive Officer (CEO), and excels in delivering technology-enabled growth to companies. He is an experienced digital marketer and focuses on real-world results and solutions.
Greg is the founder of First Class Ventures, LLC and OdooClass.com. Over the past 8 years Greg has produced over 200 video courses covering business application development and game design.
Greg is the author of Working with Odoo, Working with Odoo 10, Working with Odoo 11, Working with Odoo 12, and Learn Odoo.
Course Curriculum
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StartIntroduction - Learn to Build a Fun Idle Tycoon Game using Visual Scripting & Unity (1:35)
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StartSetting up the Unity Project and Installing Bolt (3:13)
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StartCreating our First Flow Machine in Bolt (16:52)
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StartCapture the onClick Event from the Button and MAKE MONEY!! (9:51)
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StartCreate a Timer and a Progress Slider for our Game (9:03)
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StartUpgrade the Layout for Our Idle Stores (7:56)
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StartRefactor and Create a Flow Machine for our Stores (17:10)
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StartCreate a Custom Event to Update the Money in our Game Manager (16:44)
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StartLearn to use Super Units to Better Organize Your Flow Machines (8:06)
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StartFinish Implementing the Buy Button (16:14)
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StartGetting Profits From Multiple Stores and Setting up Store Name (8:10)
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StartCreate Managers to Automate Store Timers (19:15)
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StartRefactoring and Improving Flow Graph Organization with Super Units (16:09)
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StartRefactoring References to the Game Manager (18:40)